Capture Energy RCL 171 is basically an alternative use of searching for basic Pokémon for your bench, in case you attach that energy to any of your Pokémon. Double Turbo Energy BRS 151 is excellent in that it gives a 20-point damage reduction to the Pokémon that has it attached, in addition to providing two colorless energy, which is practically an initial trigger for Arceus V BRS 122 to be assembled as quickly as possible so that when it evolves into Arceus VSTAR BRS 123, it can do the quick power up combo on the turn, also ensuring its durability in game.Īnd we can't forget that it's a card that fits with colorless type Pokémon like Blissey V CRE 119, which acts like a "Tanker", being able to combo with its attack effect that can rescue energy from the discard and attach them, and assuming in a scenario where the 4 Double Turbo Energy cards are in the discard pile, it can attach them at the end of the turn, granting an up to 80 damage reduction! So, it's limited to that archetype only, if you want to build it. Fusion Strike Energy FST 244 is just for Mew VMAX FST 114 for the most part, although there are other Fusion Strike Pokémon like Meloetta FST 124 within that same deck. There are possible combos in the Metagame for this, like the Radiant Heatran ASR 27 that gains more damage for each counter placed on it, or Charizard VSTAR BRS 18 that if it has any damage counter, its base attack deals 100 more damage. Magma Basin BRS 144 is ideal for Fire Pokémon to power up quickly, but at the cost of taking two damage counters (20 damage) for each time it can do this effect. It's not very common for players to use this card, but it is always possible to surprise us with some line of strategy. However, if used against the opponent, for example, in a Mew VMAX FST 114, where they need many Genesect V FST 185, they'll have a hard time keeping up with their resources. Collapsed Stadium BRS 137 is the weakest of all the ones present, but in some games, if your opponent plays it, it can help to remove some Pokémon from your bench that can be a dead weight, usually a support Pokemon like Crobat V DAA 104, Eldegoss V RCL 19 and Lumineon V BRS 40. Path to the Peak CRE 148 is practically an authority on the format to break against dozens of general V-type Pokémon that use abilities, like the one quoted in the Kit, Lumineon V BRS 40, and also against the most used Pokémon in decks with its VStar ability, Arceus VSTAR BRS 123. Power Tablet FST 236 is most used for Mew VMAX FST 114, where the card grants 30 more damage to attacks from your Fusion Strike-type Pokémon, stacking a power-up for Mew's final damage, which always use this resource to add some extra damage - if it's not combined with Choice Belt BRS 135 to gain 30 more damage against Pokémon-V (whether they are type V, VMax, VUnion or VStar). Cross Switcher FST 230 is practically the favorite of many who want to do the same effect as Boss's Orders BRS 132 to pull a Pokémon from the bench to the active position, being practically a card classified as "Item" (without having to consume a "Supporter" per turn - as a rule of thumb, as is the case with Boss's Orders), so you can use it as many times as you want during your turn.įor the old-timers, it's almost similar to the Poké Blower + SF 88, back in the Diamond/Pearl days, where you played two "Poké Blower +" cards that you could draw an opponent's Benched Pokémon to active position, but at the same use effect, in that context/reasoning type. 2x Fog Crystal CRE 140 will be VERY highlighted thanks to the release of Mewtwo VSTAR PGO 31, where it is practically MANDATORY to have it in this type of archetype, because of its search effects of Psychic Pokémon for that type's energy.
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